Where is gatekeeper tsw




















Once complete, the Gatekeeper appears, only for the Gatekeeper to be knocked down by an offending Shard. The Gatekeeper mission is awarded to any player who enters the Deep Agartha encounter arena while the Gatekeeper is alive and summoned. It is advised that the General Chat be employed during a Gatekeeper attempt as to facilitate communication, as many people maintain solo-status or exist in smaller groupings. The Gatekeeper is most effectively accomplished when communication is employed.

This objective will remain active until the player deals a certain amount of damage to the Gatekeeper. Failure to participate will result in the mission remaining incomplete and no rewards being offered. Defeating the Gatekeeper takes a good grasp on the mechanics of the fight to ensure victory.

If one does not participate in much of the fight during this phase or transition to the Defeat objective before the Gatekeeper hits half health, a Gold rating for this mission may not be achieved. Instead, Silver or Bronze may be awarded. Due to the Open Raid format of this encounter as well as the great amount of AoE littering the platform, death is common. This special Custodian sells tacos in stacks of 1, 10, and 50 and allows for gear repair.

Abilities susceptible to Anima Deviation with cause additional damage to the Gatekeeper instead of causing Crowd Control effects to hinder, root, or impair his Goldenness.

In its fury, the Gatekeeper summons a trail of burning light. Burning Light is a column attack focused on a single person. While it is being cast, it will follow its target. To that end, the trail of Burning Light can be positioned. It is best not to drag the trail on top of a majority of the raid or the Custodian groups.

Filled with rage, the Gatekeeper assaults the arena with a flurry of fire. This GTAoE does immense damage and it would be best to avoid it at all costs.

These will persist on the ground for some time. Two tanks are required due to Ultraviolet Translocation. When one tank is translocated, the other must maintain aggro, acting as the main tank until another translocation occurs and the tanks once more swap.

Overwhelming with Anima, the Gatekeeper spreads it to every member of the raid. Each player will get one of two debuffs: Anima Torrent or Overcharged Anima for 20 seconds.

These abilities provide drastic damage boosts during their duration; however, unless cleansed, they cause devastating damage. It is possible to keep the debuff until it is close to expiration, but it is a dangerous juggling act. Cleanse the ability in the pool as soon as possible should you not wish to attempt maximizing output with the buff for any reason. Keep watch on the tanks in particular during this time.

Your resource building abilities grants one extra resource. If not removed, will damage you for a majority of your health. Getting there, though… only have to get through that last expansion. Seriously, though: great job and congratulations! But having a regular group that I know I can join helps a lot. I was running some of the new End of Days stuff with them last night, actually. Got on TS, and whole 9 yards.

Thats why I consider Twitter my true guild. Galactrix plays his Templar, while MithSadei plays Dragon. I know what you mean by true-guild Twitter, though. You are commenting using your WordPress. You are commenting using your Google account.

You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Like this: Like Loading Running Circles is for nubs. L2P ;P Seriously, though: great job and congratulations! Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.

Email required Address never made public. Name required. The quicker you stop his cast, the better. I guess I need to make a load out that replaces my number 2 skill, which is really an AoE, with something that interrupts, when doing that.

In TSW there some achievements for clearing dungeons without changing build or equipment. And some of them were very tough. You really had to plan ahead. I miss those days. Today, I could technically just slap together a build and run it on every boss in the game fairly effectively.

No way you could do that in the old game. Crank it up some more, even. Good times.



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