Almost forgot to give credit where it was due, thank you Rhyolitic because of his idea of modifier selections is why I was finally able to beat this, and have the courage and confidence to do it 5 more times, I just moved "Danger Zones" to the next map I redid this whole campaign 5 more times after beating it getting 9 medals each time just so my guide is as accurate as possible, and the ONLY times I needed to restart Top of the World was either me making a dumb move like letting a mine kill me or weird glitches like the "balcony bomb" being set down already or taking out 1 too late You are probably thinking, "Why didn't he choose "Danger Zones" since this is the first map?
Good question With Batman, Robin, and Nightwing, they can ride the Titan after 6 or so hits Catwoman can't, so you risk getting hit from behind losing a good combo A LOT!!! Or if you feel froggy, just try to take him out first, remember when Catwoman does a backflip kick, its time to ultra-stun the Titan again Tip 4: If you get hit or lose your combo, don't trip, just keep calm, Catwoman is one of the best at regaining a lost combo How to pass the first map? Map 2: Top of the World Our favorite!!
Don't Touch That Dial: Leave the Jammer guy for last Modifier Selection: Choose "Danger Zones" and "Gadget Malfunction" When you use Gadget Malfunction on this map, you're not wasting it, in fact its a plus to use it then, and get it out of the way when you are handicapped not being able to use your Thief Vision the whole round anyways!!
Why waste it to handicap yourself further on another map? As for choosing Danger Zones, trust me, we will NOT need the gargoyles, in fact, they make this map even harder!!
Tip 1: Be patient!! Tip 2: Take your time, you really don't want to take any risks! Tip 3: Remember that like all predator maps, only the beginning patterns are set, the rest are based on your actions and stealth or lack of Tip 4: If you are not spotted, enemies can't hear Catwoman run, so you are safe to run at one from behind FOREWORD: I know you've probably seen the videos where they hang from the balcony, and watch for the guy on the left turning around the boxes and run behind him and do a silent takedown, throw the caltrops in front of the fireplace then run and hide behind the boxes Getting rid of henchmen 1 and 2 and possible 3 When the round starts, press and hold to hang from the balcony, move to your left, and watch for the guy on the left, as soon as he turns going right in front of the boxes, run up behind him and do a silent takedown if you are too late and get him by the fire extinguisher, you very well may lose the easy caltrop opportunity , during the takedown press to equip the caltrops, then aim and throw the caltrops in front of the fireplace, and another just to the right just to be safe Listen very carefully to what I am about to say and do not think you know best.
Sorry, I saw that in a solution for Campaign Wonder, and it made me chuckle. As soon as you throw the second caltrops, hold down and keep it held down!! You will need to crawl into the fireplace and turn around, you will hear a henchman say "We have a casualty" then he will jump over the railing conveniently right onto the caltrops right in front of you!!!
Crawl toward him while still holding down , spamming , and do the takedown, immediately turn around and crawl back to the fireplace and follow the vent to the "safe room" and hang from the ledge immediately heading left. Note: Sometimes two henchmen will jump onto the caltrops instead of one, and this is why I said to hold the RT button down, and spam the Y button, knock them both out and enter the fireplace asap!!
I found that the faster I took down the first guy meant that he was just a tad bit closer to the fireplace which greatly INCREASES the chance that two henchmen would jump the railing onto your waiting caltrops!
If only one henchman fell onto the caltrops, there will be a henchman coming outside to scan a gargoyle, do a ledge take down and move to the opposite side. Sometimes I get a guy scanning at the starting balcony first If you are late or if 2 guys fell on the calrops, thats fine, just hang out and wait.
I'd love to say no pun intended, but that would be a lie, lol The most important reason we are here is because the red armored henchman ALWAYS and I repeat ALWAYS places a mine right smack in the middle of this balcony closest to the railing just begging for a ledge takedown! Sometimes he is there right away, and sometimes, its a little wait, just DO NOT leave that balcony until you are able to ledge takedown him Important note: VERY RARELY, a mine gets placed before I get there, if that is the case, I'm afraid you might want to restart because its hard to get a ledge takedown on him otherwise, and a beatdown is just plain suicide!!
Sometimes I got very lucky where they were right next to each other and I was able to hold the button down, and spam the button, knock them both out and jump the railing asap!!
Important note: There may be times where you get lucky and a single unarmored henchman does a check on a hanging henchman, very easy to sneak up behind them, and do a silent takedown if you hear more coming, or someone is shooting you, just press X to slam them, then jump over the railing and get the heck out of dodge!! Barbara is calling out for help, saying Joker's thugs have taken Gotham and the Bat Family and her father are dead. User Info: EnvySin. Has anybody else wondered why there's a door leading outside from the same room the safe is in?
SPOILERS bah not that much : As the end credits roll, Barbaracle sends a chilling sos message to anybody still alive listening saying that the Joker's overwhelming minions have killed everybody including Batman and Commissioner Gordon her dad.
She can't believe that they lost to him. Then the game abruptly rewinds you to Catwoman in front of the screen letting you decide again to either save Batman or leave the city with the loot. User Info: Ausgill. First option I took. I played batman and he was invicibleness. Yeah, I just did that part today and decided to leave batman. But to be honest, batman didn't need catwoman's help, he literally lifted the piece of wall on top of him by himself. I ran into a group of men trying to take an old lady's purse and decided it was my duty to help out.
She was a tough old broad, but in the end we got her purse. User Info: occman. User Info: hawkeye I thought it about it but didnt want to sit through the credits and Barb's SOS again. Connect and share knowledge within a single location that is structured and easy to search.
I'm at what I assume is the end of the 3rd Catwoman mission. I've beaten down the guards, I have two suitcases full of loot, and I'm apparently having a moral dilemma regarding whether I should leave Batman buried under a pile of rubble or flee Arkham City with my ill-gotten gains.
Though she apparently doesn't have any affect on the main story , I'm not sure which I should choose in order to get the most out of the DLC. Are the two options merely an illusion of choice and end up with you taking the same path, regardless of which you choose? More importantly, are there any achievements associated with either choice? Basically everything is ruined, Joker becomes an immortal and takes the city. The game ends, with Barbara Gordon crying out loud over a radio line.
But, if you watch it to the end, the game will rewind to the point of the decision, and let you choose again. Well, when I had to choose, I chose to leave Arkham City, but it re-winded back to when I had to chose. So, I had to chose to save Batman. Then, from there, you're Batman again and you have to stop Protocol Sign up to join this community.
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