Bok Bok and L-Vis 's label isn't one whose happy to just churn out club ready 12"s that get a few spins before dropping into the dusty bins down at MVE, after that initial burst of flavor turns into the spit worn dullness of a Wrigley's Extra. How many other labels running out of the UK have a legitimate manifesto that dictates their releases?
Who else can throw nights where Bmore house can rub against techno, trap and the low-end reality of grime without sounding like a set of shit Soundcloud DJs? Night Slugs has been a global operation since the get go. This weekend they throw one of a series of sixth anniversary Allstar parties that brings together NS names old and new. That stumbling eventually saw his "Drum Track" released by the label.
The rest, as they say, is history. So, ahead of Night Slugs Allstars this Saturday in London, we caught up with Helix to chat about video game engines as sequencers and the correct condiment for Morley's wings before catching up with Bok Bok to get the inside info on the label's incredibly individualistic aesthetic.
You record and release as both Helix and DJ Vague — is it a case of a split persona or just an aural delineation? DJ Vague isn't another persona necessarily but he's another part of me, like a different voice I have.
Plus, people think "Helix" sounds a certain way and it's a way of getting around that. What's been more influential: the Night Slugs sonic aesthetic or the visual one?
What happens is I'll go to Slug raves then I hear somebody play some shit and I go home and make a track that sounds how that other one made me feel. Or Bok Bok goes 'nah this sucks you can do better' and I gotta do better.
So I guess it's…a sonic thing? You tweeted recently about making music with the Unreal Engine - the software used to create games like BioShock, Borderlands , and Gears of War - is that a genuine possibility? It seems like a weirdly Night Slugs-y idea. Maybe I'm giving away a crazy secret here, but it's annoying and nerdy and will take too long for most people to follow through with it I hope. I make beats in Renoise , a tracker program similar to what people used to make jungle and breakcore or whatever.
They used to run trackers on Amigas and Commodores and shit, but I just use a Lenovo with Windows 8 cause I'm that guy…When you play Unreal Engine games, the music is actually running off an internal tracker, since mp3 files take up more space than a tracker file. Essentially your game plays the file live for you, like a MIDI file.
Except instead of general MIDI sounds, it's whatever instruments they want to use. These tracker files are called. Since all the instruments are just samples, I basically can just run it like a project file in Renoise, which lets me snatch up all the samples. I honestly don't know what's actually going to come from it but I'm excited regardless. I know Rizzla and Groundislava are down for these sounds so that's like… something, I guess?
There are probably copyright issues so I don't know if anything could be released ever, unfortunately. Do you have a favourite video game sound? I like to get real fucking high and I like to sit down and write as many beats as I can.
I like to eat food that I can't get at home, and I like to cook shit for people. Talking of good food, you like your wings, right? The New Dance Show: I wish our music scene had a dance show where the latest dubplates were accompanied by the coolest teens in the universe workin it for the camera.
There is a whole youtube channel of these, reimagining acid house as the soundtrack to this leggy CGI heroine, a perpetual solo dancer's captivity inside a box made of Apple screensavers Tron : OG Tron is kinda like Night Slugs the movie Night Slugs Towers: Powers Of Ten: A ground-breaking bit of vintage science animation about scale that makes a comparison between the galactically huge and the microscopically small.
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